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related pastes to tag 'variables'

1850348 - String swapping without temp var: php java temp variables swap
  1. // String swapping without temp variables:
  2.  
  3. // in PHP
  4. function swap($a,$b)
  5. {
  6.         $a=$a.$b;
  7.         $b=substr($a,0, strpos($a, $b));
  8.         $a=substr($a,strlen($b),strlen($a));
  9.  
1485221 - CDGame.txt - Alternate Variables: variables cdgame.txt cdgame hvs alternate
  1. // The following variables were found inside game executables. Description is speculation only.
  2. ASL_SERIALIZATION                                         // ??? -- Options unknown
  3. BANKED                                                    // ??? -- Options unknown
  4. BRIGHTNESS                                                // Adjusts the brightness -- Number, range unknown
  5. BUILD                                                     // Build version -- Text string (comment not allowed?)
  6. CHINA_WORDWRAP                                            // Options unknown (OFF/ON?)
  7. COLLISION                                                 // Enable/disable object collision -- Options OFF, ON
  8. CONTRAST                                                  // Adjusts the contrast -- Number, range unknown
  9.  
815466 - Simplified Gun DS 1.0: variables dragonspeak simplified gun guns
  1. * Simplified Gun DS 1.0
  2.  
  3. * System Setup.-
  4. (0:0) When everything is starting up,
  5. * Clear all the variables to zero (remove if you got that line in another 0:0).
  6.             (5:399) clear all variables to zero.
  7.             (5:384) set variable %Gun_Death to the x,y position (Dead_Zone_X,Dead_Zone_Y).
  8. * End of System Setup.
  9.  
796712 - X Y: x y tutorial variables dragonspeak explaination
  1. (0:32) When a furre says something with {Test X} in it,
  2.             (5:301) copy the value of variable %Usr_Said.x into variable %Temporal.x.
  3.             (5:203) emit message {<b>X & Y:</b> Ok, X integer of the variable is now %Temporal.x.} to every furre who can see the triggering furre.
  4.  
  5. (0:32) When a furre says something with {Test Y} in it,
  6.             (5:301) copy the value of variable %Usr_Said.x into variable %Temporal.y.
  7.             (5:203) emit message {<b>X & Y:</b> Ok, Y integer of the variable is now %Temporal.y.} to every furre who can see the triggering furre.
  8.  
  9.  
734081 - Grac: variables
  1. Hi, please help
  2.  
  3. I need to terminate a variable name so it does not run into the next word....
  4.  
  5. <?PHP
  6.  
  7. $foo = "hello world";
  8. $foobar = "hello universe";
  9.  
734080 - Grac: variables
  1. Hi, please help
  2.  
  3. I need to terminate a variable name so it does not run into the next word....
  4.  
  5. <?PHP
  6.  
  7. $foo = "hello world";
  8. $foobar = "hello universe";
  9.  
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