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related pastes to tag 'dragonspeak'
- 815466 - Simplified Gun DS 1.0: variables dragonspeak simplified gun guns
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- * Simplified Gun DS 1.0
- * System Setup.-
- (0:0) When everything is starting up,
- * Clear all the variables to zero (remove if you got that line in another 0:0).
- (5:399) clear all variables to zero.
- (5:384) set variable %Gun_Death to the x,y position (Dead_Zone_X,Dead_Zone_Y).
- * End of System Setup.
- 796712 - X Y: x y tutorial variables dragonspeak explaination
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- (0:32) When a furre says something with {Test X} in it,
- (5:301) copy the value of variable %Usr_Said.x into variable %Temporal.x.
- (5:203) emit message {<b>X & Y:</b> Ok, X integer of the variable is now %Temporal.x.} to every furre who can see the triggering furre.
- (0:32) When a furre says something with {Test Y} in it,
- (5:301) copy the value of variable %Usr_Said.x into variable %Temporal.y.
- (5:203) emit message {<b>X & Y:</b> Ok, Y integer of the variable is now %Temporal.y.} to every furre who can see the triggering furre.
- 793520 - My First Database. (DragonSpeak): database arrays dragonspeak
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- *Set Array*
- (0:0) When everything is starting up,
- (5:311) use variable %Free_IDs[30] as an array, and set element 0 of it to 0.
- *When a Furre Leaves, Un-Register his/her entry code and release it*
- (0:10) When a furre leaves the dream,
- (5:315) set variable %Taken_IDs to the triggering furre's entry code.
- (5:302) take variable %Sum and add 1 to it.