Part of Slepp's ProjectsPastebinTURLImagebinFilebin
Feedback -- English French German Japanese
Create Upload Newest Tools Donate
Sign In | Create Account

Advertising

advertising

related pastes to tag 'cannis'

1902287 - elingecex: cannis cannisrabidus
  1. http://fjwerjrtpppioklioiooo.com fjwerjrtpppioklioiooo
  2. <a href="http://fjwerjrtpppioklioiooo.com ">fjwerjrtpppioklioiooo</a>
1293589 - RA2/YR Building Artwork: Creatin: blade cannis cannisrabidus
  1.         <p align="center">
  2. <span class="txt_body3">RA2/YR Building Artwork: Creating the Proper Filenames</span><br>
  3. <i>by CannisRabidus and Blade. Published: 3/8/03. Last update: 3/8/03.</i>
  4.         </p><p>
  5. The game looks for theater-specific art ALL the time. If theater-specific art is NOT found, the game will FALL BACK to using
  6. "generic" art.
  7.         </p><p>
  8. Building names should begin with either G (Allied), N (Soviet) or C (Civilian) for RA2, and for Yuri's Revenge, Y (Yuri).
  9.  
1293587 - RA2/YR: How to NOT Break the YR : blade cannis cannisrabidus
  1. <!--SECTION01--><a name="section01"></a>
  2.         <table width="95%" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td class="bartopl" width="12" height="15">&nbsp;</td><td class="bartop" width="*" height="15">&nbsp;</td><td class="bartopr" width="12" height="15">&nbsp;</td></tr><tr><td class="edgel" width="12">&nbsp;</td><td class="txt_body1" valign="top" width="*" align="left">
  3.         <p align="center">
  4. <span class="txt_body3">RA2/YR: How to NOT Break the YR Campaigns in Your Mod</span><br>
  5. <i>by CannisRabidus and Blade. Published: 3/8/03. Last update: 2/12/05.</i>
  6.         </p><p align="center">
  7. <span class="txt_body2">Introduction</span>
  8.         </p><p>
  9.  
1293586 - RA2/YR: Talk Bubbles: cannis seaman
  1.         <p align="center">
  2. <span class="txt_body3">RA2/YR: Talk Bubbles</span><br>
  3. <i>by SeaMan. Published: 1/13/03. Last update: 2/12/05.</i>
  4.         </p><p>
  5. In Firestorm they had exclamation marks and asterisks, that could appear over some unit's heads, when something scripted happened. Typically
  6. the animation was played at the same time that speech audio was played; this was so the player would know what unit was supposed to be doing
  7. the talking. This logic exists in Red Alert2 and in Yuri's Revenge, but the talk bubble images do not.
  8.         </p><p>
  9.  
1293582 - RA2YR: Warheads: Rockeryes: cannis cannisrabidus
  1.         <p align="center">
  2. <span class="txt_body3">RA2YR: Warheads: Rocker=yes</span><br>
  3. <i>by CannisRabidus. Published: 6/14/04. Last update: 6/14/04.</i>
  4.         </p><p>
  5. If you have a heavy-duty unit dealing heavy-duty damage, it can be good to give the player some visual feedback that the weapon packs some
  6. punch by making the unit that's getting hit rock back from the impact. Making this happen is easy. Here's some info that will help you
  7. understand how the Rocker= property works, so you can get the effect you want.
  8.         </p><p>
  9.  
1293579 - RA2/YR: AI Triggers: Making an A: cannis cannisrabidus
  1. <!--SECTION01--><a name="section01"></a>
  2.         <table width="95%" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td class="bartopl" width="12" height="15">&nbsp;</td><td class="bartop" width="*" height="15">&nbsp;</td><td class="bartopr" width="12" height="15">&nbsp;</td></tr><tr><td class="edgel" width="12">&nbsp;</td><td class="txt_body1" valign="top" width="*" align="left">
  3.         <p align="center">
  4. <span class="txt_body3">RA2/YR: AI Triggers: Making an AI Trigger Viewer</span><br>
  5. <i>by CannisRabidus. Published: 3/24/03. Last update: 3/24/03.</i>
  6.         </p><p align="center">
  7. <span class="txt_body2">Introduction</span>
  8.         </p><p>
  9.  
1293577 - RA2/YR: Facing Direction for Uni: cannis sypher_5 cannisrabidus
  1.         <p align="center">
  2. <span class="txt_body3">RA2/YR: Facing Direction for Units: Quick Guide Compass</span><br>
  3. <i>by Sypher_5 and CannisRabidus. Published: 3/29/03. Last update: 3/29/03.</i>
  4.         </p><p>
  5. A very simple thing that often stymies many Red Alert2 &amp; Yuri's Revenge mapmakers, is making pre-placed units face the
  6. desired way. Facing direction is done by double-clicking on the unit, and on the dialog that results, selecting the proper
  7. facing direction value. The Final Alert2 map editor then rotates the unit upon closing of the dialog.
  8.         </p><p>
  9.  
1293572 - RA2/YR Structures: What are they: cannis mooman65
  1.     <p align="center">
  2. <span class="txt_body3">RA2/YR Structures: What are they?<br>
  3.     </span><i>by MooMan65. Published: 2/15/03. Last update: 3/10/03.</i>
  4.         </p><p>
  5. This tutorial describes the basic use of structures in the game, what the formatting of the files are that they use, and
  6. most importantly, how to add them into your own game so you can use them. The INI code which supports these new structures
  7. is not included here, and is beyond the scope of this article.
  8.         </p><p>
  9.  
worth-right fantasy-obligation
fantasy-obligation