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Saturday, July 21st, 2012 at 6:22:02am MDT 

  1. // +---------------------+
  2. // ¦  faceless MD ¦---.
  3. // +---------------------+     ¦
  4. //                                    V
  5. //-----------------------------------------------------
  6. //---------Mouse:              SteelSeries Kana
  7. //---------DPI:                         400
  8. //---------Windows Sensitivity:         6/11
  9. //---------Mouse Polling Rate:    1000
  10.  
  11. //---------In-Game Resolution:    640x480
  12.  
  13. // Crosshair
  14.  
  15. cl_legacy_crosshair_scale 1
  16. cl_legacy_crosshair_recoil 0
  17. cl_Crosshairsize 3
  18. cl_Crosshairscale 1200
  19. cl_Crosshairspreadscale 0.4
  20. cl_Crosshairthickness 0.5
  21. cl_Crosshaircolor 5
  22. cl_crosshairusealpha 0
  23. cl_crosshairalpha 0
  24. cl_dynamiccrosshair 0
  25.  
  26. // Mouse
  27. sensitivity 3.0
  28. zoom_sensitivity_ratio 1
  29.  
  30. // MISC
  31.  
  32. cl_interp 0
  33. cl_showfps 0
  34. hud_fastswitch "1"
  35. hud_saytext_time "8"
  36. cl_forcepreload "1"
  37. cl_downloadfilter "all"
  38. jpeg_quality "100"
  39. clientport "1337"
  40. mat_vsync "0"
  41. adsp_debug "0"
  42. budget_show_history "0"
  43. commentary "0"
  44. flex_smooth "0"
  45. props_break_max_pieces "0"
  46. func_break_max_pieces "0"
  47. g_ragdoll_fadespeed "0"
  48. g_ragdoll_lvfadespeed "0"
  49. gl_clear "0"
  50. prop_active_gib_limit "0"
  51. props_break_max_pieces "0"
  52. showhitlocation "1"
  53. sv_forcepreload "1"
  54. mat_motion_blur_enabled 0
  55. mat_monitorgamma 1.6
  56. r_rootlod 2
  57. r_renderoverlayfragment 0
  58. cl_righthand 1
  59. cl_minmodels "0"
  60. cl_min_ct "2"   
  61. cl_min_t "1"
  62. fps_max "999"
  63. net_graph "0"
  64. net_graphpos "2"
  65. m_rawinput "1"
  66. cl_disablehtmlmotd 1
  67.  
  68. // BINDS
  69.  
  70.  
  71. unbindall
  72. bind "0" "slot10"
  73. bind "1" "slot1"
  74. bind "2" "slot2"
  75. bind "3" "slot3"
  76. bind "4" "slot4"
  77. bind "5" "slot5"
  78. bind "6" "slot6"
  79. bind "7" "slot7"
  80. bind "8" "slot8"
  81. bind "9" "slot9"
  82. bind "a" "+moveleft"
  83. bind "b" "buymenu"
  84. bind "c" "radio3"
  85. bind "d" "+moveright"
  86. bind "e" "+use"
  87. bind "f" "use weapon_hegrenade"
  88. bind "g" "drop"
  89. bind "k" "cl_righthand 1"
  90. bind "l" "cl_righthand 0"
  91. bind "m" "chooseteam"
  92. bind "n" "noclip"
  93. bind "o" "volume 0"
  94. bind "p" normal
  95. bind "q" "lastinv"
  96. bind "r" "+reload"
  97. bind "s" "+back"
  98. bind "u" "say_team"
  99. bind "w" "+forward"
  100. bind "x" "radio2"
  101. bind "y" "say"
  102. bind "z" "radio1"
  103. bind "alt" "+voicerecord"
  104. bind "KP_INS" "buy ak47;buy m4a1;buy vest;buy vesthelm;buy defuser"
  105. bind "KP_END" "buy deagle"
  106. bind "KP_DOWNARROW" "buy vesthelm;buy vest"
  107. bind "KP_PGDN" "buy m4a1;buy ak47"
  108. bind "KP_LEFTARROW" "buy hegrenade"
  109. bind "KP_5" "buy flashbang"
  110. bind "KP_RIGHTARROW" "buy smokegrenade"
  111. bind "KP_HOME" "buy weapon_hegrenade"
  112. bind "KP_UPARROW" "buy weapon_flashbang"
  113. bind "KP_PGUP" "buy smokegrenade"
  114. bind "KP_PLUS" "buy defuser"
  115. bind "KP_ENTER" "buy awp"
  116. bind "KP_DEL" "buy mp5"
  117. bind "[" "r_drawothermodels 1"
  118. bind "]" "r_drawothermodels 2"
  119. bind "`" "toggleconsole"
  120. bind "/" "say A computer once beat me at chess, but it was no match for me at kick boxing. - Ramin"
  121. bind "-" "say_team ff"
  122. bind "SPACE" "+jump"
  123. bind "TAB" "+showscores"
  124. bind "CAPSLOCK" "give weapon_smokegrenade; give weapon_flashbang; give weapon_hegrenade"
  125. bind "ESCAPE" "cancelselect"
  126. bind "SHIFT" "+speed"
  127. bind "CTRL" "+duck"
  128. bind "F1" "autobuy"
  129. bind "F2" "rebuy"
  130. bind "F3" "askconnect_accept"
  131. bind "MOUSE1" "+attack"
  132. bind "MOUSE2" "+attack2"
  133. bind "MOUSE3" "noclip"
  134. bind "MWHEELUP" "+jump"
  135. bind "MWHEELDOWN" "+jump"
  136. bind . "m_rawinput 0"
  137. bind / "m_rawinput 1"
  138.  
  139. alias faceless        "connect 119.252.190.72:27105; password face"
  140. alias think                 "connect 103.23.148.158:27515; password war; rcon_address 103.23.148.158:27515; rcon_password siberules; rcon status // rcon_password siberules"
  141. alias graph                 "connect 119.252.190.74:27050; password scrim; rcon_address 119.252.190.74:27050; rcon_password stream; rcon status"
  142. alias dm                                    "volume 0; unbind ctrl; bind mwheelup +duck"
  143. alias normal                "volume 0.3; bind ctrl +duck; R_decals 2000"
  144. alias nuke                              "mat_monitorgamma_tv_exp 2"
  145. alias d2                                        "mat_monitorgamma_tv_exp 1.8"
  146. alias train                         "mat_monitorgamma_tv_exp 2.2"
  147. alias aimdm                 "connect 119.252.190.75:27133"
  148.  
  149.  
  150.  
  151. // GIBS CVARS
  152.  
  153. violence_ablood "1"
  154. violence_agibs "1"
  155. violence_hblood "1"
  156. violence_hgibs "1"
  157.  
  158. // CL_ CVARS
  159.  
  160. cl_detail_avoid_force "0"
  161. cl_detail_avoid_radius "0"
  162. cl_detail_avoid_recover_speed "0"
  163. cl_detail_max_sway "0"
  164. cl_clearhinthistory "1"
  165. cl_debugrumble "0"
  166. cl_detaildist "0"
  167. cl_detailfade "400"
  168. cl_drawmonitors "0"
  169. cl_ejectbrass "0"
  170. cl_forcepreload "1"
  171. cl_phys_props_enable "0"
  172. cl_phys_props_max "0"
  173. cl_playerspraydisable "1"
  174. cl_ragdoll_collide "0"
  175. cl_ragdoll_physics_enable "0"
  176. cl_rumblescale "0"
  177. cl_show_splashes "0"
  178. cl_showhelp "0"
  179. cl_showpluginmessages "0"
  180. cl_downloadfilter "all"
  181. cl_nowinpanel "1"
  182. cl_disablehtmlmotd "1"
  183. cl_autohelp "0"
  184. cl_hudhint_sound "0"
  185. cl_disablefreezecam "1"
  186. cl_show_achievement_popups "0"
  187. cl_burninggibs "0"
  188.  
  189. // MAT_ CVARS
  190.  
  191. mat_alphacoverage "0"
  192. mat_autoexposure_max "0"
  193. mat_autoexposure_min "0"
  194. mat_bloom_scalefactor_scalar "0"
  195. mat_bloomscale "0"
  196. mat_bufferprimitives "0"
  197. mat_bumpmap "0"
  198. mat_clipz "1"
  199. mat_compressedtextures "1"
  200. mat_debugdepthval "128"
  201. mat_debugdepthvalmax "256"
  202. mat_diffuse "1"
  203. mat_disable_bloom "1"
  204. mat_disable_fancy_blending "1"
  205. mat_disable_lightwarp "1"
  206. mat_disable_ps_patch "1"
  207. mat_envmapsize "0"
  208. mat_envmaptgasize "0"
  209. mat_fastspecular "1"
  210. mat_filterlightmaps "0"
  211. mat_filtertextures "1"
  212. mat_forcehardwaresync "0"
  213. mat_forcemanagedtextureintohardware "0"
  214. mat_framebuffercopyoverlaysize "0"
  215. mat_hdr_level "0"
  216. mat_max_worldmesh_vertices "0"
  217. mat_maxframelatency "0"
  218. mat_mipmaptextures "1"
  219. mat_non_hdr_bloom_scalefactor "0"
  220. mat_parallaxmap "0"
  221. mat_reducefillrate "1"
  222. mat_shadowstate "0"
  223. mat_software_aa_blur_one_pixel_lines "0"
  224. mat_software_aa_strength "0"
  225. mat_software_aa_strength_vgui "0"
  226. mat_software_aa_tap_offset "0"
  227. mat_softwarelighting "0"
  228. mat_specular "0"
  229. mat_use_compressed_hdr_textures "1"
  230. mat_wateroverlaysize "0"
  231. mat_debugdepthmode "0"
  232. mat_debug_postprocessing_effects "0"
  233. mat_force_ps_patch "0"
  234. mat_reduceparticles "1"
  235. mat_postprocess_x "0"
  236. mat_postprocess_y "0"
  237. mat_colcorrection_disableentities "0"
  238. mat_excludetextures "1"
  239. mat_levelflush "0"
  240. mat_motion_blur_enabled "0"
  241. mat_disablehwmorph "1"
  242. mat_postprocessing_combine "1"
  243.  
  244. // NETCODE CVARS
  245.  
  246. rate "1048576"
  247. cl_cmdrate "66"
  248. cl_updaterate "66"
  249. cl_interp_ratio "1"
  250. cl_interp "0"
  251. cl_lagcompensation "1"
  252. cl_pred_optimize "2"
  253. cl_predict "1"
  254. cl_predictweapons "1"
  255. cl_smooth "0"
  256. cl_smoothtime "0"
  257. cl_wpn_sway_interp "0"
  258.  
  259. // R_ CVARS
  260.  
  261. r_3dsky "0"
  262. r_PhysPropStaticLighting "0"
  263. r_ambientboost "0"
  264. r_ambientfactor "0"
  265. r_ambientmin "0"
  266. r_bloomtintb "0"
  267. r_bloomtintexponent "0"
  268. r_bloomtintg "0"
  269. r_bloomtintr "0"
  270. r_cheapwaterend "1"
  271. r_cheapwaterstart "1"
  272. r_decal_cullsize "15"
  273. r_decals "2048"
  274. mp_decals "200"
  275. r_decalstaticprops "0"
  276. r_dopixelvisibility "0"
  277. r_drawbatchdecals "0"
  278. r_drawdetailprops "0"
  279. r_drawflecks "0"
  280. r_drawmodeldecals "0"
  281. r_dynamic "0"
  282. r_eyes "0"
  283. r_fastzreject "1"
  284. r_flex "0"
  285. r_forcewaterleaf "0"
  286. r_hunkalloclightmaps "0"
  287. r_lightaverage "0"
  288. r_lightcache_zbuffercache "0"
  289. r_maxdlights "0"
  290. r_maxmodeldecal "0"
  291. r_maxnewsamples "0"
  292. r_maxsampledist "0"
  293. r_minnewsamples "0"
  294. r_occlusion "1"
  295. r_propsmaxdist "0"
  296. r_renderoverlayfragment "0"
  297. r_ropetranslucent "0"
  298. r_spray_lifetime "0"
  299. r_staticprop_lod "3"
  300. r_teeth "0"
  301. r_waterdrawreflection "0"
  302. r_waterdrawrefraction "0"
  303. r_worldlights "0"
  304. r_pixelfog "1"
  305. r_eyegloss "0"
  306. r_eyemove "0"
  307. r_eyeshift_x "0"
  308. r_eyeshift_y "0"
  309. r_eyeshift_z "0"
  310. r_eyesize "0"
  311. r_drawspecificstaticprop "0"
  312. r_flashlightdepthtexture "0"
  313. r_flashlightrendermodels "0"
  314. r_flashlightrenderworld "0"
  315. r_visualizeproplightcaching "1"
  316.  
  317. // ROPE_ CVARS
  318.  
  319. rope_averagelight "0"
  320. rope_collide "0"
  321. rope_smooth "0"
  322. rope_smooth_enlarge "0"
  323. rope_subdiv "0"
  324. rope_wind_dist "0"
  325. rope_rendersolid "0"
  326. rope_smooth_maxalpha "0"
  327. rope_smooth_maxalphawidth "0"
  328. rope_smooth_minalpha "0"
  329. rope_smooth_minwidth "0"
  330.  
  331. // SOUND_ CVARS
  332.  
  333. dsp_enhance_stereo "0"
  334. dsp_slow_cpu "1"
  335. dsp_spatial "40"
  336. dsp_speaker "50"
  337. dsp_volume "1"
  338. dsp_water "14"
  339. soundscape_flush "1"
  340. snd_mixahead "0.05"
  341.  
  342. // MULTICORE
  343.  
  344. cl_interp_threadmodeticks "0"
  345. cl_threaded_bone_setup "0"
  346. cl_threaded_client_leaf_system "0"
  347. host_thread_mode "0"
  348. mat_queue_mode "2"
  349. mp_usehwmmodels "-1"
  350. mp_usehwmvcds "-1"
  351. r_queued_decals "0"
  352. r_queued_post_processing "0"
  353. r_queued_ropes "0"
  354. r_threaded_client_shadow_manager "0"
  355. r_threaded_particles "1"
  356. r_threaded_renderables "0"
  357. threadpool_affinity "0"
  358.  
  359. sv_unlockedchapters          "99" //Allows rotation of backgrounds.
  360. cl_scoreboard_dead_color_red "88"
  361. cl_scoreboard_dead_color_green "88"
  362. cl_scoreboard_dead_color_blue "88"
  363. cl_scoreboard_ct_color_red "0"
  364. cl_scoreboard_ct_color_green "100"
  365.  
  366. cl_scoreboard_ct_color_blue "255"
  367. cl_scoreboard_t_color_red "255"
  368.  
  369. cl_scoreboard_t_color_green "0"
  370.  
  371. cl_scoreboard_t_color_blue "0"
  372. cl_scoreboard_clan_t_color_red "255"
  373.  
  374. cl_scoreboard_clan_t_color_green "255"
  375.  
  376. cl_scoreboard_clan_t_color_blue "255"
  377.  
  378. cl_scoreboard_clan_ct_color_red "0"
  379.  
  380. cl_scoreboard_clan_ct_color_green "255"
  381.  
  382. cl_scoreboard_clan_ct_color_blue "0"
  383. cl_scoreboard_dead_clan_color_red "0"
  384.  
  385. cl_scoreboard_dead_clan_color_green "255"
  386.  
  387. cl_scoreboard_dead_clan_color_blue "0"
  388. sv_rollangle 0
  389.  
  390. // ZBLOCK CVARS
  391.  
  392. setinfo zb_wantautocashcalling 1
  393.  
  394. clear

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