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- Mine
- Thursday, May 24th, 2012 at 2:52:54am MDT
- prontera,145,158,1 script Gold Room 4_m_yuri,{
- if (Life == 1) goto L_Life;
- mes "[Gold Room]";
- mes "Hey, Hey! You wonder why I am so Rich?!";
- mes "Well, that because I found this place called the Gold Room";
- mes "OMG! There's 10 Gold Room!";
- mes "The 1x is free";
- mes "But all the other Gold Room you have to pay Gold.";
- mes "2x is 2000 Gold, 3x is 3000 Gold and Soon On...";
- mes "Why you have to pay? Well it drops MORE Times the GOLD!";
- mes "Oh! There's a Lifetime Pass! You need 30k Gold...";
- mes "So, which Gold Room would you like to go too?";
- menu "1x",1,"2x",2,"3x",3,"4x",4,"5x",5,"6x",6,"7x",7,"8x",8,"9x",9,"10x",10,"Lifetime Pass",lt,"Bye",bye;
- lt:
- mes "[Gold Room]";
- mes "You need 30k Gold to have a Lifetime pass.";
- mes "Lifetime Pass let's you go to ALL the Gold Room for Free!";
- mes "Do you have 30k Gold?";
- menu "Yes!",yup,"Nope",bye;
- yup:
- if (countitem(969)==30000) ) goto yup_;
- mes "[Gold Room]";
- mes "You don't have it!";
- next;
- close;
- yup_:
- delitem 969,30000;
- set Life,1;
- mes "[Gold Room]";
- mes "You have a Life Time Pass!";
- next;
- close;
- 1:
- mes "[Gold Room]";
- mes "Have Fun!";
- next;
- warp "pvp_y_1-1",0,0;
- end;
- 2:
- if (countitem(969)>=2000) ) goto 2_;
- mes "[Gold Room]";
- mes "Ha! You don't have enough!";
- next;
- close;
- 2_:
- mes "[Gold Room]";
- mes "Have Fun!";
- delitem 969,2000;
- next;
- warp "pvp_y_2-1",0,0;
- end;
- 3:
- if (countitem(969)>=3000) ) goto 3_;
- mes "[Gold Room]";
- mes "Ha! You don't have enough!",;
- next;
- close;
- 3_:
- mes "[Gold Room]";
- mes "Have Fun!";
- delitem 969,3000;
- next;
- warp "pvp_y_3-1",0,0;
- end;
- 4:
- if (countitem(969)>=4000) ) goto 4_;
- mes "[Gold Room]";
- mes "Ha! You don't have enough!";
- next;
- close;
- 4_:
- mes "[Gold Room]";
- mes "Have Fun!";
- delitem 969,4000;
- next;
- warp "pvp_y_4-1",0,0;
- end;
- 5:
- if (countitem(969)>=5000) ) goto 5_;
- mes "[Gold Room]";
- mes "Ha! You don't have enough!";
- next;
- close;
- 5_:
- mes "[Gold Room]";
- mes "Have Fun!";
- delitem 969,5000;
- next;
- warp "pvp_y_5-1",0,0;
- end;
- 6:
- if (countitem(969)>=6000) ) goto 6_;
- mes "[Gold Room]";
- mes "Ha! You don't have enough!";
- next;
- close;
- 6_:
- mes "[Gold Room]";
- mes "Have Fun!";
- delitem 969,6000;
- next;
- warp "pvp_y_6-1",0,0;
- end;
- 7:
- if (countitem(969)>=7000) ) goto 7_;
- mes "[Gold Room]";
- mes "Ha! You don't have enough!";
- next;
- close;
- 7_:
- mes "[Gold Room]";
- mes "Have Fun!";
- delitem 969,7000;
- next;
- warp "pvp_y_7-1",0,0;
- end;
- 8:
- if (countitem(969)>=8000) ) goto 8_;
- mes "[Gold Room]";
- mes "Ha! You don't have enough!";
- next;
- close;
- 8_:
- mes "[Gold Room]";
- mes "Have Fun!";
- delitem 969,8000;
- next;
- warp "pvp_y_8-1",0,0;
- end;
- 9:
- if (countitem(969)>=9000) ) goto 9_;
- mes "[Gold Room]";
- mes "Ha! You don't have enough!";
- next;
- close;
- 9_:
- mes "[Gold Room]";
- mes "Have Fun!";
- delitem 969,9000;
- next;
- warp "pvp_y_1-5",0,0;
- end;
- 10:
- if (countitem(969)>=10000) ) goto 10_;
- mes "[Gold Room]";
- mes "Ha! You don't have enough!";
- next;
- close;
- 10_:
- mes "[Gold Room]";
- mes "Have Fun!";
- delitem 969,10000;
- next;
- warp "pvp_y_2-5",0,0;
- end;
- bye:
- mes "[Gold Room]";
- mes "Bye";
- close;
- L_Life:
- mes "[Gold Room]";
- mes "You have a Life Time Pass";
- mes "Which Room would you like to go in?";
- menu "1x",1__,"2x",2__,"3x",3__,"4x",4__,"5x",5__,"6x",6__,"7x",7__,"8x",8__,"9x",9__,"10x",10__,"Bye",bye;
- 1__:
- mes "[Gold Room]";
- mes "Have Fun!";
- next;
- warp "pvp_y_1-1",0,0;
- end;
- 2__:
- mes "[Gold Room]";
- mes "Have Fun!";
- next;
- warp "pvp_y_2-1",0,0;
- end;
- 3__:
- mes "[Gold Room]";
- mes "Have Fun!";
- next;
- warp "pvp_y_3-1",0,0;
- end;
- 4__:
- mes "[Gold Room]";
- mes "Have Fun!";
- next;
- warp "pvp_y_4-1",0,0;
- end;
- 5__:
- mes "[Gold Room]";
- mes "Have Fun!";
- next;
- warp "pvp_y_5-1",0,0;
- end;
- 6__:
- mes "[Gold Room]";
- mes "Have Fun!";
- next;
- warp "pvp_y_6-1",0,0;
- end;
- 7__:
- mes "[Gold Room]";
- mes "Have Fun!";
- next;
- warp "pvp_y_7-1",0,0;
- end;
- 8__:
- mes "[Gold Room]";
- mes "Have Fun!";
- next;
- warp "pvp_y_8-1",0,0;
- end;
- 9__:
- mes "[Gold Room]";
- mes "Have Fun!";
- next;
- warp "pvp_y_1-5",0,0;
- end;
- 10__:
- mes "[Gold Room]";
- mes "Have Fun!";
- next;
- warp "pvp_y_2-5",0,0;
- end;
- }
- - script I AM cool? -1,{
- OnInit:
- monster "pvp_y_1-1",0,0,"Gold",1614,2500,"1::OnMobKilled";
- monster "pvp_y_2-1",0,0,"Gold",1614,2500,"2::OnMobKilled";
- monster "pvp_y_3-1",0,0,"Gold",1614,2500,"3::OnMobKilled";
- monster "pvp_y_4-1",0,0,"Gold",1614,2500,"4::OnMobKilled";
- monster "pvp_y_5-1",0,0,"Gold",1614,2500,"5::OnMobKilled";
- monster "pvp_y_6-1",0,0,"Gold",1614,2500,"6::OnMobKilled";
- monster "pvp_y_7-1",0,0,"Gold",1614,2500,"7::OnMobKilled";
- monster "pvp_y_8-1",0,0,"Gold",1614,2500,"8::OnMobKilled";
- monster "pvp_y_1-5",0,0,"Gold",1614,2500,"9::OnMobKilled";
- monster "pvp_y_2-5",0,0,"Gold",1614,2500,"10::OnMobKilled";
- end;
- }
- - script 1 -1,{
- OnMobKilled:
- getitem 969,1;
- monster "pvp_y_1-1",0,0,"Gold",1847,1,"1::OnMobKilled";
- }
- - script 2 -1,{
- OnMobKilled:
- getitem 969,2;
- monster "pvp_y_2-1",0,0,"Gold",1614,1,"2::OnMobKilled";
- }
- - script 3 -1,{
- OnMobKilled:
- getitem 969,3;
- monster "pvp_y_3-1",0,0,"Gold",1614,1,"3::OnMobKilled";
- }
- - script 4 -1,{
- OnMobKilled:
- getitem 969,4;
- monster "pvp_y_4-1",0,0,"Gold",1614,1,"4::OnMobKilled";
- }
- - script 5 -1,{
- OnMobKilled:
- getitem 969,5;
- monster "pvp_y_5-1",0,0,"Gold",1614,1,"5::OnMobKilled";
- }
- - script 6 -1,{
- OnMobKilled:
- getitem 969,6;
- monster "pvp_y_6-1",0,0,"Gold",1614,1,"6::OnMobKilled";
- }
- - script 7 -1,{
- OnMobKilled:
- getitem 969,9;
- monster "pvp_y_7-1",0,0,"Gold",1614,1,"7::OnMobKilled";
- }
- - script 8 -1,{
- OnMobKilled:
- getitem 969,8;
- monster "pvp_y_8-1",0,0,"Gold",1614,1,"8::OnMobKilled";
- }
- - script 9 -1,{
- OnMobKilled:
- getitem 969,9;
- monster "pvp_y_1-5",0,0,"Gold",1614,1,"9::OnMobKilled";
- }
- - script 10 -1,{
- OnMobKilled:
- getitem 969,10;
- monster "pvp_y_2-5",0,0,"Gold",1614,1,"10::OnMobKilled";
- }
- //Map Flags
- pvp_y_1-2 mapflag nowarp
- pvp_y_1-2 mapflag nowarpto
- pvp_y_1-2 mapflag nosave
- pvp_y_1-2 mapflag nomemo
- pvp_y_1-2 mapflag nobranch
- pvp_y_1-2 mapflag noloot
- pvp_y_1-2 mapflag noskill
- pvp_y_1-2 mapflag nopvp
- //
- pvp_y_1-3 mapflag nowarp
- pvp_y_1-3 mapflag nowarpto
- pvp_y_1-3 mapflag nosave
- pvp_y_1-3 mapflag nomemo
- pvp_y_1-3 mapflag nobranch
- pvp_y_1-3 mapflag noloot
- pvp_y_1-3 mapflag noskill
- pvp_y_1-3 mapflag nopvp
- //
- pvp_y_1-4 mapflag nowarp
- pvp_y_1-4 mapflag nowarpto
- pvp_y_1-4 mapflag nosave
- pvp_y_1-4 mapflag nomemo
- pvp_y_1-4 mapflag nobranch
- pvp_y_1-4 mapflag noloot
- pvp_y_1-4 mapflag noskill
- pvp_y_1-4 mapflag nopvp
- //
- pvp_y_1-5 mapflag nowarp
- pvp_y_1-5 mapflag nowarpto
- pvp_y_1-5 mapflag nosave
- pvp_y_1-5 mapflag nomemo
- pvp_y_1-5 mapflag nobranch
- pvp_y_1-5 mapflag noloot
- pvp_y_1-5 mapflag noskill
- pvp_y_1-5 mapflag nopvp
- //
- pvp_y_1-6 mapflag nowarp
- pvp_y_1-6 mapflag nowarpto
- pvp_y_1-6 mapflag nosave
- pvp_y_1-6 mapflag nomemo
- pvp_y_1-6 mapflag nobranch
- pvp_y_1-6 mapflag noloot
- pvp_y_1-6 mapflag noskill
- pvp_y_1-6 mapflag nopvp
- //
- pvp_y_1-7 mapflag nowarp
- pvp_y_1-7 mapflag nowarpto
- pvp_y_1-7 mapflag nosave
- pvp_y_1-7 mapflag nomemo
- pvp_y_1-7 mapflag nobranch
- pvp_y_1-7 mapflag noloot
- pvp_y_1-7 mapflag noskill
- pvp_y_1-7 mapflag nopvp
- //
- pvp_y_1-8 mapflag nowarp
- pvp_y_1-8 mapflag nowarpto
- pvp_y_1-8 mapflag nosave
- pvp_y_1-8 mapflag nomemo
- pvp_y_1-8 mapflag nobranch
- pvp_y_1-8 mapflag noloot
- pvp_y_1-8 mapflag noskill
- pvp_y_1-8 mapflag nopvp
- //
- pvp_y_2-5 mapflag nowarp
- pvp_y_2-5 mapflag nowarpto
- pvp_y_2-5 mapflag nosave
- pvp_y_2-5 mapflag nomemo
- pvp_y_2-5 mapflag nobranch
- pvp_y_2-5 mapflag noloot
- pvp_y_2-5 mapflag noskill
- pvp_y_2-5 mapflag nopvp
- //
- pvp_y_1-5 mapflag nowarp
- pvp_y_1-5 mapflag nowarpto
- pvp_y_1-5 mapflag nosave
- pvp_y_1-5 mapflag nomemo
- pvp_y_1-5 mapflag nobranch
- pvp_y_1-5 mapflag noloot
- pvp_y_1-5 mapflag noskill
- pvp_y_1-5 mapflag nopvp
- }
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